$UFO Tokenomics
An outline of the $UFO in-game token used in HOLDEM UP.
1. Overview
1.1 What Is $UFO?
$UFO is the soft-currency token that fuels all in-game transactions in HOLDEM UP.
Players mint it on demand by swapping main-chain assets (ETH, BNB, TON, SOL, etc.) through an on-chain `ExchangeContract`.
Whenever they spend $UFO inside the game, the token is burned, keeping the circulating supply dynamic and tightly linked to real usage.
1.2 Design Goals
- Low volatility – limit speculation by confining $UFO to the game loop.
- Skill-weighted rewards – higher-tier, higher-blind players recycle more tokens.
- Continuous sinks – every spend event destroys tokens to control inflation.
2. Core Utilities
Where $UFO is Used
| Gameplay Loop | Utility | Typical Share of Daily Burn |
|---|---|---|
| Blind Bets (Challenge / PVP) | Small & big blinds are paid in $UFO; blinds scale by tier. | 60–70 % |
| Prop Cards & Upgrades | Buy MEME CARDs, HASH CHIPs, SEED DICE in the UFO Market. | ~20 % |
| Cosmetic Skins | Limited-edition card backs, table themes, avatars. | 5–10 % |
| Event Tickets | Seasonal tournaments, jackpot rush entries. | Variable |
Percentages are target ranges; adjust live based on telemetry.
3. Supply & Allocation
3.1 Hard Cap & Initial State
| Metric | Value |
|---|---|
| Hard Cap | 1 billion $UFO (LayerZero OFT, multi-chain) |
| Initial Circulating | 0 $UFO (fully on-demand minting) |
3.2 Mint Buckets
| Bucket | Max Share | Mint Trigger |
|---|---|---|
| Exchange Pool | 40 % | Player swaps main-chain token → $UFO |
| Staking Pool | 20 % | Users stake $UFO to provide liquidity and earn rewards from this pool. |
| Treasury Reserve | 20 % | Multi-sig mint for promotions / partnerships |
| Reward Pool | 15 % | Contract-driven emission for leaderboards, quests |
| Liquidity Sync | 5 % | Internal DEX pair (locked unless governance opens) |
Unused capacity remains un-minted; minting is strictly event-driven.
4. Emission & Burn Mechanics
4.1 Emission
- On-Demand Mint – 1 unit of a main-chain token converts to X $UFO (chain-specific oracle rate).
- Time-Locked Airdrops – Treasury allocations vest with six-month cliffs.
4.2 Burns
- Direct Burns – 100% of $UFO spent in stores is destroyed.
- Scheduled Events – weekly flash sales burn an extra 20% of spend.
- High-Score Fees – a small percentage of elite Challenge payouts is skimmed and burned.
5. Economic Sustainability & Governance
5.1 Stability Levers
- Tiered Blind Levels – players self-select spending bands, enlarging sink bandwidth.
- Dynamic Promo Burns – operations can run limited-time sales to accelerate burns when supply outpaces demand.
- Reward-Emission Cap – daily quest rewards are capped at ≤ 10% of the previous day’s burn to avoid inflation.
5.2 Governance
Phase 1 – core team & advisors manage contracts via multi-sig.
Phase 2 – when ≥ 20% of circulating $UFO is community-held, on-chain DAO proposals may adjust exchange rates, burn schedules, or unlock the Liquidity Sync bucket.
6. Quick FAQ
| Question | Answer |
|---|---|
| Can I trade $UFO on public DEXs? | Not at launch. Liquidity remains locked unless a DAO vote opens it. |
| What if supply runs low? | The oracle-fed exchange rate auto-adjusts upward, preserving UX without hyper-deflation. |
| Is $UFO a security? | It’s a pure utility token with no revenue share or passive yield. (legal reviews are ongoing per jurisdiction.) |