$UFO Tokenomics

An outline of the $UFO in-game token used in HOLDEM UP.

1. Overview

1.1 What Is $UFO?

$UFO is the soft-currency token that fuels all in-game transactions in HOLDEM UP.

Players mint it on demand by swapping main-chain assets (ETH, BNB, TON, SOL, etc.) through an on-chain `ExchangeContract`.

Whenever they spend $UFO inside the game, the token is burned, keeping the circulating supply dynamic and tightly linked to real usage.

1.2 Design Goals
  • Low volatility – limit speculation by confining $UFO to the game loop.
  • Skill-weighted rewards – higher-tier, higher-blind players recycle more tokens.
  • Continuous sinks – every spend event destroys tokens to control inflation.

2. Core Utilities

Where $UFO is Used
Gameplay LoopUtilityTypical Share of Daily Burn
Blind Bets (Challenge / PVP)Small & big blinds are paid in $UFO; blinds scale by tier.60–70 %
Prop Cards & UpgradesBuy MEME CARDs, HASH CHIPs, SEED DICE in the UFO Market.~20 %
Cosmetic SkinsLimited-edition card backs, table themes, avatars.5–10 %
Event TicketsSeasonal tournaments, jackpot rush entries.Variable

Percentages are target ranges; adjust live based on telemetry.

3. Supply & Allocation

3.1 Hard Cap & Initial State
MetricValue
Hard Cap1 billion $UFO (LayerZero OFT, multi-chain)
Initial Circulating0 $UFO (fully on-demand minting)
3.2 Mint Buckets
BucketMax ShareMint Trigger
Exchange Pool40 %Player swaps main-chain token → $UFO
Staking Pool20 %Users stake $UFO to provide liquidity and earn rewards from this pool.
Treasury Reserve20 %Multi-sig mint for promotions / partnerships
Reward Pool15 %Contract-driven emission for leaderboards, quests
Liquidity Sync5 %Internal DEX pair (locked unless governance opens)

Unused capacity remains un-minted; minting is strictly event-driven.

4. Emission & Burn Mechanics

4.1 Emission
  • On-Demand Mint – 1 unit of a main-chain token converts to X $UFO (chain-specific oracle rate).
  • Time-Locked Airdrops – Treasury allocations vest with six-month cliffs.
4.2 Burns
  • Direct Burns – 100% of $UFO spent in stores is destroyed.
  • Scheduled Events – weekly flash sales burn an extra 20% of spend.
  • High-Score Fees – a small percentage of elite Challenge payouts is skimmed and burned.

5. Economic Sustainability & Governance

5.1 Stability Levers
  • Tiered Blind Levels – players self-select spending bands, enlarging sink bandwidth.
  • Dynamic Promo Burns – operations can run limited-time sales to accelerate burns when supply outpaces demand.
  • Reward-Emission Cap – daily quest rewards are capped at ≤ 10% of the previous day’s burn to avoid inflation.
5.2 Governance

Phase 1 – core team & advisors manage contracts via multi-sig.

Phase 2 – when ≥ 20% of circulating $UFO is community-held, on-chain DAO proposals may adjust exchange rates, burn schedules, or unlock the Liquidity Sync bucket.

6. Quick FAQ

QuestionAnswer
Can I trade $UFO on public DEXs?Not at launch. Liquidity remains locked unless a DAO vote opens it.
What if supply runs low?The oracle-fed exchange rate auto-adjusts upward, preserving UX without hyper-deflation.
Is $UFO a security?It’s a pure utility token with no revenue share or passive yield. (legal reviews are ongoing per jurisdiction.)